Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025)

International Moving Image Cultures Conference (IMOVICCON 2025)

📍Kab. Tangerang, Indonesia🗓️ 20-21 November 2025
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21 articles
Proceedings Article

Peer-Review Statements

Brian Alvin Hananto, Tabita Eleora Widiasih, Alfiansyah Zulkarnain, Kartika Magdalena Suwanto
All of the articles in this proceedings volume have been presented at the 4th International Moving Image Cultures Conference (IMOVICCON 2025) during on 20–21 November 2025 in Universitas Pelita Harapan, Tangerang, Indonesia. These articles have been peer reviewed by the members of the Scientific Committee...
Proceedings Article

Visual Analysis of the Monstrous Feminine Characteristics of Sundel Bolong Through the Mise-en-Scene in Suzanna: Malam Jumat Kliwon (2023)

Andiena Feodora Putri, Rista Ihwanny
Indonesian horror films often depict females as objects of terror to instill fear in the audience because their local culture contains many myths about female ghosts. One of the most impactful female ghost figures who has a terrifying physical appearance and has had a big influence on the history of...
Proceedings Article

NalCamera Personality in Cinema: Subjective Agency of Sobchack’s Embodied Vision in Narrative Framing

Naldo Yanuar Heryanto
This paper explores the concept of camera personality in cinema, focusing on how the camera acts not merely as a passive recorder but as an expressive, feeling entity that participates in the emotional and narrative structure of film. Drawing upon Vivian Sobchack’s phenomenological framework of embodied...
Proceedings Article

Breaking the 180-Degree Rule in Staging to Create Visual Chaos and Tension: A Directorial Analysis of the Short Film Derita Penunggu Rumah

Giovann Byanca, Petrus Damiami Sitepu
This research explores the use of breaking the 180-degree rule as a directorial strategy to build visual chaos and tension in the short film Derita Penunggu Rumah, a supernatural comedy. Focusing on the climax scene, the research investigates how spatial disorientation can be achieved through deliberate...
Proceedings Article

Visualization of the Main Character’s Memory Distortion Through Shot Design in the 2D Animated Film Death Waits

Audelia Cherilyn, Herlyanto Levinthius
In both film and animation, shot design has evolved into a crucial element that supports the development and movement of the narrative. Shot design encompasses aspects such as framing, composition, camera movement, and transitions, all of which together form the visual language of film. This visual language...
Proceedings Article

Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog

Star J. Sunaryadi, Cinta M. Auliana, Ignasius H. Japrianta, Muhammad S. N. R. P. Arief, Petrus Damiami Sitepu
The digital era has significantly transformed blockbuster film distribution, particularly through Over-the-Top (OTT) platforms like Netflix. One of Netflix’s key strategies is the production and distribution of exclusive content known as Netflix Originals. This study explores the non-theatrical distribution...
Proceedings Article

Animal Movements Exploration to Animate Fantasy Characters for Video Game “Guns and Monsters”

Patricia Elma Tjokro, Sella P. Arby
Fantasy characters such as dragons, hydra, loch ness, chimera, and other creatures are often visualized with animation media, which are then made into films and games. However, to create the animations of these creatures’ motions, it is necessary to consider the proportions of the body, characteristics,...
Proceedings Article

Sunakanandam (A Dog’s Happiness): Experimenting with Hand-drawn Animation in Cinematic Virtual Reality

Maharshi Gautam Peesapati, Delwyn Jude Remedios
This research uses reflective documentation [1] to experiment with hand-drawn animation in Cinematic Virtual Reality (CVR) [2] to understand the convergence of the classical technique in emerging media. Sunakanandam (A Dog’s Happiness) [9], a Telugu song was selected for translation into a hand-drawn...
Proceedings Article

News, Entertainment, Stories, and Tales (N.E.S.T.): An Interactive Graphic Narrative on the Declining Sparrow Population in India

Ruchira Parag Bhattacharya, Delwyn Jude Remedios
This paper examines the effectiveness of sequential art, or graphic narratives, in evoking environmental empathy among pre-teens, teenagers, and other explorative readers. The impact and effectiveness of visual storytelling in relaying complex information through personified accounts has been validated...
Proceedings Article

Placing the Viewer in Her Shoes: Affordances of Cinematic Virtual Reality in Women’s Safety Narratives

M. Arshiya, Delwyn Jude Remedios
This paper explores Cinematic Virtual Reality (CVR) as a narrative medium through the creation of a narrative experience titled “CYCLOGICAL” which addresses the topic of women’s safety in public spaces. The narrative follows the mental journey of a woman traveling alone through a public space and enables...
Proceedings Article

Geometric Storytelling in Phineas and Ferb Character Design

Shannon Glenda Tenardi
Western cultural hegemony has significantly influenced visual media consumption in Southeast Asia, including Indonesia. Phineas and Ferb, a popular American animated series, has gained renewed attention following its release on Disney+ in 2025. The series is widely recognized for its distinctive and...
Proceedings Article

Chaar Chand: Cave Automatic Virtual Environment for Indian Traditional Tales

Siddhi P. Sawant, Delwyn Jude Remedios
Indian folktales hold layers of cultural knowledge and values about life and are more than just myths; they form an essential part of the nation’s cultural heritage. Studies on recent immersive media installations have engaged audiences with multisensory storytelling through interaction, spatial experience...
Proceedings Article

Character Movement Design to Depict Joy and Fear in 2D Short Animated Film Weeping Wings

Crisansyah Achmadi, Dominika Anggraeni Purwaningsih
This study focuses on the design of character movements in the 2D animated short film Weeping Wings to portray emotions of joy and fear through a nonverbal visual approach. The background of this research stems from the social issue of sexual harassment, which is presented without dialogue, making facial...
Proceedings Article

Recontextualizing Nostalgia: Instagram Marketing Strategy for Petualangan Sherina 2 (2023)

Josephine Melinda, Bisma Fabio Santabudi
This study examines how nostalgia marketing is constructed in the Instagram promotion of Petualangan Sherina 2, the sequel to a culturally significant Indonesian film released in 2000. Using a qualitative descriptive design, the research analyzes 26 Instagram posts uploaded on the official account @filmpetualangansherina...
Proceedings Article

3D Environment Design For 2D Pixel Art Game “Missing Melody”

Kresnandito Riko Pambudi, Tito Ari Pratama
This study examines a 2.5D game development approach that integrates two-dimensional pixel art assets within a three-dimensional environment, implemented in the game Missing Melody, a psychological side-scrolling title developed using Unreal Engine 5. Because conventional 3D environments are not inherently...
Proceedings Article

Analysis of Collaborative Communication Using the Coordinated Management of Meaning Theory in Joint Film Production Process

Arthur Lipan, Salima Hakim
The growth of Indonesia’s film industry impacts various aspects of film production, especially those that engage in joint productions. This study analyzes collaborative communication between MBK Productions & Sinemata Productions during joint film production using the Coordinated Management of Meaning...
Proceedings Article

Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development

Debamalya Dasgupta, Karan Kumar, Delwyn Jude Remedios, Shahid Mohammad
The Panchatantra is a collection of Indian animal fables that dates to 200 BCE. It has served as a cultural foundation for teaching children moral reasoning, empathy, and decision-making. However, oral storytelling traditions are declining because of increased screen time and the popularity of violent...
Proceedings Article

Designing the Narrative Aspects of the Documentary Film Ulos Cloth in Contemporary Fashion

Juan Paskalis, Alfiansyah Zulkarnain
This paper explores about Ulos, a woven textile heritage of the Batak people, is sacred and full of meaning. It is recognized as a symbolic fabric rich in significance, used in various rituals and traditional ceremonies. However, in the midst of globalization and the rise of contemporary fashion, Ulos...
Proceedings Article

Motives and Enjoyment of Watching Dash Cam Videos on Social Media: A Phenomenological Study on Generation Z in Semarang

Taruna Budiono, Ratna Asih Setyaningrum
The consumption of user-generated dash cam footage has surged on social media, yet the specific psychological drivers behind this niche viewership remain underexplored. Grounded in the Uses and Gratifications Theory, this study investigates the underlying motives and enjoyment derived from watching dash...
Proceedings Article

License to Control: Analyzing Media Concerns Over Amazon’s Creative Takeover of The James Bond Film Franchise

Richardus Krisna Dewandaru
The creative takeover of the James Bond film franchise by Amazon is a critical phenomenon at the intersection of cultural and economic perspectives in the film industry. This shift of creative control has sparked widespread concerns about Bond’s future, especially the potential for the IP to be compromised...
Proceedings Article

Visual Floorplan Strategy for Camera and Lighting of “Our Story, Batak Weaving”, Fashion Documentary Film

Jaselyn Harianto, Juan Paskalis
This study examines the development of visual floorplan strategies for camera placement and lighting design in the fashion documentary film “Our Story, Batak Weaving.” The research aims to explore how cinematographic planning can enhance narrative delivery and strengthen cultural representation. Departing...