Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development
- DOI
- 10.2991/978-2-38476-603-1_17How to use a DOI?
- Keywords
- Gamification; Panchatantra; Interactive Storytelling; Moral learning; Narrative
- Abstract
The Panchatantra is a collection of Indian animal fables that dates to 200 BCE. It has served as a cultural foundation for teaching children moral reasoning, empathy, and decision-making. However, oral storytelling traditions are declining because of increased screen time and the popularity of violent games. This disconnects children from these important stories. This research examines how interactive storytelling through gamification can reinterpret Panchatantra stories for today’s digital-native audiences. It aims to provide a meaningful link between traditional moral learning and modern engagement. Taking ‘The Lion Makers’ story, the study examines how choice-driven narratives affect the moral understanding of children between the age of 6 to 12 years.
A human centric, iterative methodology is used with user research to understand children’s engagement patterns, which is followed by the pre-production process. The production phase includes integration of animation and interactive prototyping, thus enabling a seamless blend of storytelling and gameplay. The postproduction involved playtesting, evaluation, and refinement.
Findings show that interactive storytelling improves comprehension, emotional involvement, and moral recall more effectively than passive formats. Children reflected more deeply on morals when they could make choices and experience the consequences. The study concludes with an Interactive Moral Storytelling Framework, which offers a scalable model for adapting other tales and cultural narratives. This research shows that blending traditional wisdom with modern digital design can create engaging, valuable learning experiences that connect with today’s children.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Debamalya Dasgupta AU - Karan Kumar AU - Delwyn Jude Remedios AU - Shahid Mohammad PY - 2026 DA - 2026/09/04 TI - Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development BT - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025) PB - Atlantis Press SP - 203 EP - 217 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-603-1_17 DO - 10.2991/978-2-38476-603-1_17 ID - Dasgupta2026 ER -