The Effectiveness of Game-Based Learning (GBL) Rabbit Population Dynamic (RPD) on Students’ Problem-Solving Skills in Ecology Materials in High School
- DOI
- 10.2991/978-2-38476-428-0_11How to use a DOI?
- Keywords
- Game-Based Learning; Rabbit Population Dynamic; Problem-Solving Skills; Ecology
- Abstract
This study aims to test the effectiveness of Game-Based Learning (GBL), specifically the Rabbit Population Dynamic (RPD) model, on high school students’ problem-solving skills in ecology. The research employs a pre-experimental method with a one-group pretest-posttest design. A class of students participated in the study, taking pre-tests and post-tests to measure problem-solving skills. The findings show a significant improvement across all indicators of problem-solving skills, with an average pre-test score of 4.91 and a post-test score of 25.31. The greatest improvement was observed in the post-test results, which showed that game-based learning provided a contextual learning experience that improved students’ problem-solving skills. The GBL RPD approach has proven to be effective in creating an interactive learning environment, allowing students to engage directly in the simulation of real-world problems and thus strengthen their ability to comprehensively analyze and solve ecological problems. This study concludes that GBL RPD is an effective learning method to improve students’ problem-solving skills in the field of ecology.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Dani Ramdani AU - Purwati Kuswarini AU - Liah Badriah PY - 2025 DA - 2025/05/31 TI - The Effectiveness of Game-Based Learning (GBL) Rabbit Population Dynamic (RPD) on Students’ Problem-Solving Skills in Ecology Materials in High School BT - Proceedings of the 3th Lawang Sewu International Symposium on Humanities and Social Sciences 2024 (LEWIS HUSO 2024) PB - Atlantis Press SP - 156 EP - 163 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-428-0_11 DO - 10.2991/978-2-38476-428-0_11 ID - Ramdani2025 ER -