The Evolution, Evaluation, and Case Study Analysis of Interactive Paradigms in Virtual Reality Games
- DOI
- 10.2991/978-2-38476-609-3_72How to use a DOI?
- Keywords
- Virtual reality games; Human-computer interaction; Natural interaction; Interaction paradigm; Evaluation model
- Abstract
The fast development of VR hardware has created a gap with relatively slow progress in interaction design, which restricts the improvement of immersive experiences and brings troubles to standardized design and evaluation work. Based on existing literature and typical game cases, the development route of interaction paradigms in VR games is sorted out and a set of analytical and evaluation frameworks is built. A three-stage evolution model and a six-dimensional evaluation model are put forward, and three key paradigms are summarized, including metaphor mapping, compensatory design and intention understanding. The transformation of paradigms comes from the continuous improvement of the deficiencies left by previous design schemes, and intelligent multimodal fusion provides an effective way to upgrade experience quality. The role of interaction has changed from a simple functional tool to a core part that shapes user experience, which is reflected in the ontological change of interaction, embodied narrative and embodied social performance. The models and conclusions in this study can provide stable theoretical support and practical operation guidance for the design and evaluation of natural and intelligent VR interaction systems.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Tingxuan Tan PY - 2026 DA - 2026/09/04 TI - The Evolution, Evaluation, and Case Study Analysis of Interactive Paradigms in Virtual Reality Games BT - Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026) PB - Atlantis Press SP - 672 EP - 678 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-609-3_72 DO - 10.2991/978-2-38476-609-3_72 ID - Tan2026 ER -