Player Fatigue Caused by Visual and Motion Design in High-Immersion VR Games and Optimization Strategies
- DOI
- 10.2991/978-2-38476-609-3_65How to use a DOI?
- Keywords
- VR; visual design; sports design; fatigue analysis
- Abstract
With the gradual popularization of virtual reality technology, high immersion VR games have become an important development direction of the game industry with a strong sense of substitution. The physiological and cognitive fatigue caused by long-time experience of players has become an important constraint to the sustainable development of the industry. This paper selects three representative highly immersive VR works of black Myth: Monkey King VR version, horizon: Call of the mountains and biochemical crisis 4 VR version as the research object, and uses the case analysis method to analyze their advantages and disadvantages from two aspects of visual presentation design and role sports design, so as to explore the mechanism of relevant design on players’ physiological reactions such as visual acid, dizziness and cognitive states such as attention exhaustion and mental burnout. The research shows that high-precision picture rendering, strong light contrast, lack of buffer in motion transition, and lack of rationality in perspective arrangement are the key inducements to induce players’ fatigue. The fatigue effects of games with different themes on the design of short boards show obvious differences. Therefore, according to the above research conclusion, integrating the existing relevant academic achievements, the optimization path of VR game design is systematically summarized.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Haoge Yan AU - Mingjie Zhang PY - 2026 DA - 2026/09/04 TI - Player Fatigue Caused by Visual and Motion Design in High-Immersion VR Games and Optimization Strategies BT - Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026) PB - Atlantis Press SP - 611 EP - 618 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-609-3_65 DO - 10.2991/978-2-38476-609-3_65 ID - Yan2026 ER -