Digital of Cultural Heritage: Exploring Bandar Senapelan through Interactice AR and VR
- DOI
- 10.2991/978-2-38476-390-0_6How to use a DOI?
- Keywords
- Augmented Reality; Bandar Senapelan; Cultural Heritage; Education; Virtual Reality
- Abstract
Bandar Senapelan represents a significant cultural heritage site within the city of Pekanbaru, Riau. Nonetheless, the cultural heritage of Bandar Senapelan has begun to be overlooked by the community for several reasons, including urbanization, technological decline, and a lack of public awareness. This research employed a qualitative approach, which is a methodology designed to elicit data regarding the perceptions, attitudes, and behaviors of the research subjects. The research was conducted in Pekanbaru, Riau, the region of origin of Bandar Senapelan. The research employed a qualitative approach, utilizing interviews with 10 high school students in Pekanbaru. The interviews were conducted using open-ended questions and observations. The observations were conducted over two to three hours and were recorded by the researcher. The findings indicate that augmented reality (AR) and virtual reality (VR) technologies are effective in raising public awareness of Bandar Senapelan's cultural heritage. The findings indicate AR and VR technology can facilitate enhanced public engagement with Bandar Senapelan’s cultural heritage. These findings suggest a need for further development of AR and VR technology to improve public awareness and expand access to Bandar Senapelan’s cultural heritage. However, they also demonstrate that AR and VR technology can facilitate individuals’ access to insight into Bandar Senapelan. It is important to acknowledge the limitations of the study, including the relatively modest number of research subjects and the restricted geographical scope within the Bandar Senapelan. Consequently, further research is essential to expand the sample size and geographical scope.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Neni Hermita AU - Mubarak Mubarak AU - F. Emilda AU - Suroyo Suroyo AU - Clara Yolandika AU - Corrienna Abdul Talib PY - 2025 DA - 2025/05/14 TI - Digital of Cultural Heritage: Exploring Bandar Senapelan through Interactice AR and VR BT - Proceedings of the 6th Sriwijaya University Learning and Education International Conference 2024 (SULE-IC 2024) PB - Atlantis Press SP - 79 EP - 92 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-390-0_6 DO - 10.2991/978-2-38476-390-0_6 ID - Hermita2025 ER -