Developing Immersive Gamification Technology Systems for the Management of Patients with Alzheimer’s Disease with Behavioral and Psychological Symptoms of Dementia: A Phase 2 Clinical Trial Protocol
- DOI
- 10.2991/978-94-6239-638-8_11How to use a DOI?
- Keywords
- Immersive gamification; Alzheimer’s disease; clinical trial; dementia; virtual reality; augmented reality
- Abstract
Alzheimer’s disease cases in the Philippines are expected to increase exponentially by 2040. Non-pharmacological management of this disease involves physical therapy, occupational therapy, speech therapy, art therapy, and music therapy, which can be simulated in a virtual environment through an immersive gamification technology system (ImGTS). This study describes a protocol designed for a Phase 2 clinical trial using ImGTS for persons living with dementia (PLWD). The study will use a randomized two-arm parallel clinical trial design, which will involve thirty PLWD who will undergo four sessions of therapy using the ImGTS. Clinical effectiveness, safety, and usability will be measured before and after each session. Secondary data will also be collected to measure cognitive function and quality of life. The paired t-test will be used to determine if there are significant differences between pretest and posttest scores, while Cohen’s d will illustrate the size of the effect observed. Ethical clearance was sought from the University of the Philippines Manila Research Ethics Board (UPMREB). This clinical trial was registered at clinicaltrials.gov (trial registration number: NCT06072014).
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Veeda Michelle M. Anlacan AU - Roland Dominic G. Jamora AU - Isabel Teresa O. Salido AU - Bryan Andrei C. Galecio AU - Angelo Cedric F. Panganiban AU - Maria Eliza R. Aguila AU - Ben Anthony A. Lopez AU - Christian Alfredo K. Cruz AU - Louie Lorenzo M. Alcantara AU - Cherica A. Tee AU - Jaime D. L. Caro AU - Michael L. Tee PY - 2026 DA - 2026/04/30 TI - Developing Immersive Gamification Technology Systems for the Management of Patients with Alzheimer’s Disease with Behavioral and Psychological Symptoms of Dementia: A Phase 2 Clinical Trial Protocol BT - Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2025) PB - Atlantis Press SP - 152 EP - 240 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6239-638-8_11 DO - 10.2991/978-94-6239-638-8_11 ID - Anlacan2026 ER -