Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)

Chinese Medicine Virtual Exhibition Hall based on Unity3D

Authors
Jucong Ma1, Haohai Fu1, 2, *
1School of Computer Technology and Engineering, Changchun Institute of Technology, 130000, Changchun, China
2Jilin Provincial Key Laboratory of Changbai Historical Culture and VR Reconstruction Technology, 130000, Changchun, China
*Corresponding author. Email: fuhaohai@ccit.edu.cn
Corresponding Author
Haohai Fu
Available Online 31 July 2025.
DOI
10.2991/978-94-6463-803-5_70How to use a DOI?
Keywords
Unity3D; Interaction design; Virtualization
Abstract

Using the Unity engine as the core technology framework, this study addresses the digital communication requirements of Chinese medicine culture by constructing an immersive interactive exhibition hall system and exploring the integration pathway between traditional culture and digital technology. In response to the limitations of static displays in conventional exhibition halls, this research proposes an exhibition mode based on “scene narrative + interactive learning,” achieving three-dimensional visualization and dynamic interaction of Chinese medicine knowledge through Unity's shader rendering and UI interaction design. Experimental indicate that user knowledge memorization efficiency increases obviously after engaging in interactive operations, thereby validating both the technical feasibility and the enhancement of user experience. By integrating theory of traditional Chinese medicine (TCM) digitization with Unity's official technical solutions, this study develops the model of “immersive cultural memory,” highlighting the innovative potential of interactive technology for cultural dissemination. The findings offer technical references for the preservation of Chinese medicine heritage and methodological guidance for designing digital exhibition halls of similar cultural legacies.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
31 July 2025
ISBN
978-94-6463-803-5
ISSN
2667-128X
DOI
10.2991/978-94-6463-803-5_70How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jucong Ma
AU  - Haohai Fu
PY  - 2025
DA  - 2025/07/31
TI  - Chinese Medicine Virtual Exhibition Hall based on Unity3D
BT  - Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)
PB  - Atlantis Press
SP  - 719
EP  - 729
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-803-5_70
DO  - 10.2991/978-94-6463-803-5_70
ID  - Ma2025
ER  -