Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)

2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)

📍Kunming, China🗓️ 12-14 June 2026

Digital Protection of Sanduo Village in Zigong Based on XR and Gamification

Authors
Qi An1, *
1School of Architecture, Southwest Jiaotong University, Chengdu, 611756, China
*Corresponding author. Email: ANQI@my.swjtu.edu.cn
Corresponding Author
Qi An
Available Online 4 September 2026.
DOI
10.2991/978-2-38476-609-3_70How to use a DOI?
Keywords
Sanduo village; XR technology; Gaming experience; Digital protection
Abstract

Located in Zigong City, Sichuan Province, Sanduo village is a traditional village with regional characteristics and historical details, bearing rich architectural culture, folk culture and local memory. This study takes the Sanduo village in Zigong as the core research object, focusing on the digital protection and activation utilization of the historical Castle buildings and their spatial features. The research comprehensively uses the cutting-edge methods such as AR smart glasses, XR interactive technology, high-precision 3D modeling and immersive interactive design to systematically complete the overall design of the digital restoration and gaming experience system of Sanduo village historical scenes, and actively explore the innovative path of digital display and dissemination of cultural heritage. In view of the practical problems of the existing physical buildings in Sanduo village, such as the difficulty of protection, the single traditional display form, and the limited coverage of cultural transmission, this study reconstructs the historical space and cultural scenes through digital technology to enhance the public’s sense of participation and experience. It is expected to form a set of conceptual application scheme of XR historical scene restoration and game experience with complete structure and can be implemented, providing practical reference and technical support for the protection, inheritance, activation and utilization of traditional cultural heritage.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 September 2026
ISBN
978-2-38476-609-3
ISSN
2352-5398
DOI
10.2991/978-2-38476-609-3_70How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Qi An
PY  - 2026
DA  - 2026/09/04
TI  - Digital Protection of Sanduo Village in Zigong Based on XR and Gamification
BT  - Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)
PB  - Atlantis Press
SP  - 654
EP  - 665
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-609-3_70
DO  - 10.2991/978-2-38476-609-3_70
ID  - An2026
ER  -