Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)

2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)

📍Kunming, China🗓️ 12-14 June 2026

The Causes and Design Solutions of Mobile Vertigo in VR Games

Authors
Zhizhen Fu1, *
1Queen Mary School Hainan, Beijing University of Posts and Telecommunications, Beijing, 100101, China
*Corresponding author. Email: 2024213927@bupt.cn
Corresponding Author
Zhizhen Fu
Available Online 4 September 2026.
DOI
10.2991/978-2-38476-609-3_69How to use a DOI?
Keywords
Sensory conflict; step-by-step guidance; visual field modification; eye tracking
Abstract

With the development of the Internet, Virtual Reality (VR) games have become an important direction of the entertainment industry, but mobile `vertigo has always been the core bottleneck restricting its popularity. By analyzing the sensory conflict between visual input and vestibular feedback, this study aims to address the long-standing discomfort issue in VR gaming experiences. This paper takes three representative VR games, half-life: Alex, Ancient Scroll 5VR and Starcatcher, as the research object, focuses on the mainstream mobile interaction mode, and uses the comparative analysis method to systematically explore the vertigo risk and experience differences of different mobile modes, in order to find more comfortable and landing mobile design ideas. The research shows that the progressive ladder mobile system can effectively alleviate vertigo, improve users’ willingness and experience, and provide reference for the optimization and development of VR game design. Future research will further integrate eye tracking data to build personalized adaptation strategies for different user groups.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 September 2026
ISBN
978-2-38476-609-3
ISSN
2352-5398
DOI
10.2991/978-2-38476-609-3_69How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zhizhen Fu
PY  - 2026
DA  - 2026/09/04
TI  - The Causes and Design Solutions of Mobile Vertigo in VR Games
BT  - Proceedings of the 2026 3rd International Conference on Public Relations and Media Communication (PRMC 2026)
PB  - Atlantis Press
SP  - 645
EP  - 653
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-609-3_69
DO  - 10.2991/978-2-38476-609-3_69
ID  - Fu2026
ER  -