Play, Learn, Teach: Digital Game-Based Learning Perceptions and Practices of Pre-Service Science Teachers
- DOI
- 10.2991/978-94-6463-803-5_43How to use a DOI?
- Keywords
- digital; peer mentoring; resources; self-efficacy; technology
- Abstract
This study aimed to investigate digital game-based science learning perceptions and practices of pre-service science teachers. Using simple random sampling, data were collected from 70 out of 84 fourth-year Bachelor of Secondary Education Science students, and the descriptive correlation results were determined using descriptive statistics. The factors examined included technological proficiency, self-efficacy, game-based learning skills, and digital resources. The results indicated that the participants generally perceived themselves as proficient in various technological aspects, with notable strengths in basic digital communication skills. While the participants felt confident in integrating digital game-based learning, there were identified challenges in creating educational games and receiving formal training. Despite financial and technological limitations, pre-service teachers exhibited a proactive approach to overcoming these perceptions, particularly through peer mentoring, team teaching, and self-initiative. The study found a strong positive correlation between perceptions and practices, highlighting the interconnected nature of these factors in the effective implementation of digital game-based learning. The researchers proposed an action plan to enhance their practices.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Apple Jane S. Lima AU - Kimberly Kish B. Gabor AU - Evamarie B. Gacmatan AU - Nathaniel Jhon C. Gaas PY - 2025 DA - 2025/07/31 TI - Play, Learn, Teach: Digital Game-Based Learning Perceptions and Practices of Pre-Service Science Teachers BT - Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025) PB - Atlantis Press SP - 449 EP - 461 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-803-5_43 DO - 10.2991/978-94-6463-803-5_43 ID - Lima2025 ER -