Research on Design and Practice of Ancient Poetry Educational Games based on Augmented Reality (AR) Technology -- A case Study of Traveling with Poets
- DOI
- 10.2991/978-94-6463-803-5_38How to use a DOI?
- Keywords
- Augmented reality (AR); Ancient poetry education; Gamified learning; Multimodal interaction; Engagement theory of learning
- Abstract
Aiming at the problems of high abstractness and lack of students’ interest in traditional poetry teaching, this study proposes an educational gamification solution based on augmented reality (AR) technology. Through Unity3D engine and Vuforia technology, combined with card interaction, three-dimensional modeling and multi-modal interaction design, an AR ancient poetry learning platform with the theme of “Traveling with poets” was built. The platform innovatively integrates poet’s track map, virtual scene interaction and gamified learning mechanism, aiming to enhance learners’ immersion and learning engagement. The empirical results show that the design significantly improves the users’ learning interest and poetry understanding ability. This paper focuses on the technology realization path, educational theoretical framework and innovation points, and provides practical reference for the in-depth application of AR technology in the field of education.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Beiyue Chen PY - 2025 DA - 2025/07/31 TI - Research on Design and Practice of Ancient Poetry Educational Games based on Augmented Reality (AR) Technology -- A case Study of Traveling with Poets BT - Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025) PB - Atlantis Press SP - 397 EP - 407 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-803-5_38 DO - 10.2991/978-94-6463-803-5_38 ID - Chen2025 ER -