Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)

Research on Design and Practice of Ancient Poetry Educational Games based on Augmented Reality (AR) Technology -- A case Study of Traveling with Poets

Authors
Beiyue Chen1, *
1School of Computer Science, Zhuhai College of Science and Technology, Zhuhai, Guangdong, China
*Corresponding author. Email: 2206009547@qq.com
Corresponding Author
Beiyue Chen
Available Online 31 July 2025.
DOI
10.2991/978-94-6463-803-5_38How to use a DOI?
Keywords
Augmented reality (AR); Ancient poetry education; Gamified learning; Multimodal interaction; Engagement theory of learning
Abstract

Aiming at the problems of high abstractness and lack of students’ interest in traditional poetry teaching, this study proposes an educational gamification solution based on augmented reality (AR) technology. Through Unity3D engine and Vuforia technology, combined with card interaction, three-dimensional modeling and multi-modal interaction design, an AR ancient poetry learning platform with the theme of “Traveling with poets” was built. The platform innovatively integrates poet’s track map, virtual scene interaction and gamified learning mechanism, aiming to enhance learners’ immersion and learning engagement. The empirical results show that the design significantly improves the users’ learning interest and poetry understanding ability. This paper focuses on the technology realization path, educational theoretical framework and innovation points, and provides practical reference for the in-depth application of AR technology in the field of education.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
31 July 2025
ISBN
978-94-6463-803-5
ISSN
2667-128X
DOI
10.2991/978-94-6463-803-5_38How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Beiyue Chen
PY  - 2025
DA  - 2025/07/31
TI  - Research on Design and Practice of Ancient Poetry Educational Games based on Augmented Reality (AR) Technology -- A case Study of Traveling with Poets
BT  - Proceedings of the 5th International Conference on Internet, Education and Information Technology (IEIT 2025)
PB  - Atlantis Press
SP  - 397
EP  - 407
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-803-5_38
DO  - 10.2991/978-94-6463-803-5_38
ID  - Chen2025
ER  -