Proceedings of the 3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025)
3rd International Conference and Exhibition of Innovation in Media and Visual Design (IMDES 2025)
📍Langkawi, Malaysia🗓️ 30-31 July 2025
45 authors
- Akyuwen, Ardiles
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Akyuwen, Ardiles
- Aesthetics of Comfort in the Photography Zine “Bond”: Reconstruction of Memory and Spirituality of the Alifuru Family in Ambon
- Arimbawa, I Made Gede
- Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
- Casande, Suwito
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Casande, Suwito
- Designing Betawi Batik in a Traditional Style: Reinterpreting Batik Using Betawi Traditional Idioms
- Damayanti, Nuning Yanti
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Erica, Luisa
- Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
- Erlyana, Yana
- Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
- Feliandi, Richard
- Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
- Hananto, Brian Alvin
- Effects of Firm-generated Content and User-generated Content on Intention to Enroll Visual Communication Design Study Program
- Hefira, Vania
- AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
- Hepi, Witono Petrus
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Herna, Lia
- Peer-Review Statements
- Hindraruminggar, Rika
- Exploring Film Design in the Documentary Kisarasa: Indonesia Culinary Culture Through Visual Storytelling
- Irfansyah, Irfansyah
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Lee, Helen Purnama
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Legia, Mariska
- Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
- Lie, Michael Febryanto
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Mahardika, Ratih
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Mahatmi, Nadia
- A Design Implication for Casual Card Games in Game Jam
- Maria, Lois
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Martyastiadi, Yusup Sigit
- Peer-Review Statements
- Martyastiadia, Yusup Sigit
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Oktanuryansyah, M. Nabil
- Embodied Presence and Symbolic Meaning: A Study of the Alpha and Luminance Art Installation 2024
- Piliang, Yasraf Amir
- Plurality in Puppet: Exploring Visual Idiolect in the Cultural Expression of the Punakawan
- Pinasthika, Lalitya Talitha
- Peer-Review Statements
- Prasetyo, Martinus Eko
- Portrait Photography Using Artificial Intelligence with a Design Process Method
- Purnama, Hadi
- AI as a Smart Assistant: A Systematic Literature Review of Design Students in Creative Programming
- Putri, Hesti Rosita Dwi
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Rahardjo, Fransisca Retno
- Dialectical Hermeneutics in the Participatory Artwork “Salting the Sea” by Irwan Ahmett and Tita Salina
- Rahman, Siti Noraisyah Abd
- Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
- Sartika, Widya
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Satyagraha, Aditya
- Peer-Review Statements
- Satyagraha, Aditya
- Comparison of Sensation and Visual Perception in Relief Storytelling in 2D and 3D Perspectives
- Satyagraha, Aditya
- Ethics of Emotional Branding in Disability-Focused Social Enterprises: Navigating Empowerment and Exploitation
- Sidek, Husna Adlyna
- Drawing Words: Visual Engagement and the Role of Conventional Animation (Non-interactive 2D or 3D) in Developing Communication in Children with Down Syndrome
- Sitanggang, Yosephine
- Design Concept of Creative Compound to Improve Utility Aspects of Property Value in TB Square, Tangerang
- Sonia, Candy
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Suwanto, Kartika
- User Interface Evaluation of the iWareBatik App: Applying Don Norman’s User-Centered Design Principles
- Wicaksono, Pratisara Adhi Dasa Anno
- Comprehensive Feature and UI/UX Analysis of Internet-based CBT: Case Study on MindShiftTM CBT
- Widjono, Rani Aryani
- A Design Implication for Casual Card Games in Game Jam
- Wiyaringtyas, Anggis Rizky
- Business Model Canvas as an Initial Strategy for Sustainable Batik Brand Development in East Kalimantan
- Wulandari, Sari
- Visual Preferences of Gen Z with and without Autism: Differences in the Application of Aesthetic Values to New Media Forms
- Yi, Lim Jing
- Exploring Generational Differences in Co-Branding: The Role of Visual Storytelling and Symbolic Design in the Mizzu x Khong Guan Collaboration
- Zulkarnain, Alfiansyah
- Deconstruction of Gender Values: A Sign Structure Analysis of the Indonesian Video Game “A Space for the Unbound”