Proceedings of the SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)

SAFAR Scientific Conference 2026 – Building Awareness through Immersive Learning (SSC-BAIL 2026)

📍Žilina, Slovakia🗓️ 16 September 2026
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17 articles
Proceedings Article

Peer-Review Statements

Katarína Hollá, Daniel Chovanec, Samuel Kočkár, Alžbeta Žerebáková, Valéria Moricová
All of the articles in this proceedings volume have been presented at the Safar Conference during 16 September in Žilina. These articles have been peer reviewed by the members of the Scientific Committee and other affiliates and approved by the Editor-in-Chief, who affirms that this document is a truthful...
Proceedings Article

Virtual Reality for Training Emergency Medical Responders in Mass-Casualty Incidents: Evidence Synthesis and a Hybrid Implementation Framework

Vladimír Pustay, Martin Flodr, Drahoslav Vyšný
Immersive virtual reality (VR) can reproduce rare, hazardous, and logistically demanding emergency scenarios, but its educational advantage over conventional simulation remains uncertain. This structured rapid review evaluates evidence for VR in training and assessing emergency medical responders and...
Proceedings Article

A Multi-Device University XR Testbed for Immersive Learning, Training, and Human-in-the-Loop Research

Miroslav Kvassay, Michal Lekyr, Marek Klimo
Extended reality (XR) encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. These technologies are increasingly used in education, training, and human-in-the-loop research. Their effective experimental use requires a structured environment that combines suitable...
Proceedings Article

Agency and Knowledge in Practice: Why Trainers’ Attitude Matters in Virtual Simulation-based Training

Stella Polikarpus, Marion-Jacqueline Vahtre
Immersive learning as virtual simulation-based training is increasingly recognised as an effective approach in safety-critical contexts. However, despite the pedagogical potential of this training, the implementation of VR technologies in teaching practice remains rather limited. This study examines...
Proceedings Article

From Curiosity to Understanding: Immersive Technologies and Interactive Exhibits in Informal STEM Learning – A Case Study of MOTIO

Veronika Obertova, Katarina Holla, Elena Birošová, Monika Antalová, Nikola Sýkorová, Natália Maršalová
Informal STEM learning environments provide opportunities to engage with science and technology through exploration, interaction, and direct experience beyond formal education. This paper presents the MOTIO Science Centre at the University of Žilina as a case study of integrating virtual and augmented...
Proceedings Article

Technical Realization of a 3D Immersive Serious Game for AI Medical-Device Certification Training

A Case Study from the TEF-Health Project

Peter Sykora, Miroslav Benco, Robert Hudec
Certifying an AI-based medical device for the EU market is a complex, multi-stakeholder regulatory process that is difficult to teach through lectures alone. Within Work Package 5 of the TEF-Health project, we are developing a browser-playable 3D serious game that lets engineering students experience...
Proceedings Article

Modern Forms of Education and Public Warning in the Field of Civil Protection

Alexander Kelisek, Jozef Kubas, Ivan Buday, Jozef Ristvej
This study examines current approaches to civil protection education, focusing on differences in communication behaviour and preparedness preferences across age groups. The theoretical section addresses experiential learning, serious games, simulations, virtual environments, mobile applications, social...
Proceedings Article

The Use of Virtual Reality in Preventive Education

Zuzana Fojtíková, Zuzana Plešková, Lenka Brumarová
Contemporary preventive education faces the need to implement modern technologies capable of effectively engaging the current generation of adolescents. The aim of this paper is to present the potential uses of virtual reality as an innovative educational and preventive tool for young people aged 11–15....
Proceedings Article

Technology-Enhanced Learning in Forensic Science Education: 3D Documentation and Visualization of a Simulated Crime Scene

Veronika Kollová, Eduard Kolla
Current education in criminalistics and forensic disciplines provides opportunities to integrate digital technologies into students’ practical training and the solution of model-based professional tasks. This paper focuses on the integration of modern 3D technologies into forensic science education,...
Proceedings Article

Towards a People-Centred Building-Level Multi-Risk Assessment Framework for RETIME Pilot Cities: a Review of Existing Approaches

Lubos Buzna, Steffen Neuner, Samuel Kockar, Katarína Holla
This paper represents an initial step towards developing a people-centred, building-level multi-risk assessment framework for future application in RETIME pilot cities. The proposed direction draws on European platforms, including the Risk Data Hub and ThinkHazard!, as well as national tools and local...
Proceedings Article

Immersive Videos as a New Addition to Emergency Training

Milica Choleva, Joy Ommer, Miriam Krupová, Adam Kolář, Katarína Hollá, Milan Kalaš
As the risk of natural disasters in urban environments increases, we need unconventional ways to prepare residents. Immersive video content can improve traditional drill training. This paper provides an overview of the designed videos, which are part of the RETIME project for 2 different natural hazards,...
Proceedings Article

From Weak Signals to Decisions: Simulation-Based Training as a Response to the Early-Warning Dilemma in Crisis Management

A Case Study of Exercise ILVES 2026 (Estonia)

Aigo Allmäe
Crisis management guidance tells decision-makers to act on weak signals – small, unclear hints that something may be going wrong. In practice this is very hard to do. Acting early means spending money and political capital on evidence that is not yet convincing, while waiting means acting once the crisis...
Proceedings Article

3D-Printed Footwear Impressions as a Tool for Simulation-Based Forensic Education

Veronika Kollová, Lukáš Lencsés, Eduard Kolla
Three-dimensional printing provides new possibilities for transforming digital forensic data into physical models that can be repeatedly examined, analysed, and used in practical training. This paper focuses on the application of 3D printing to the reproduction of three-dimensional footwear impression...
Proceedings Article

The SAFAR XR Framework for Safety Training

Samuel Kockar, Alzbeta Zerebakova, Katarína Holla, Matúš Kováč, Justina Pluktaite
The Erasmus+ SAFAR project brings together pedagogical planning, trainer preparation and immersive technologies for safety-critical education and training. This article presents SAFAR as a structured extended reality (XR) training framework, focusing on its strategic, pedagogical and technological components....
Proceedings Article

Proactive Risk Management and Building a Safety Culture Through Modern Training Devices

Stanislava Strelcova, Katarina Buganova, Valeria Moricova, Jana Studena
Occupational safety and health at work is a key component of organisational management, while the human factor remains one of the main causes of workplace incidents. The aim of this article is to analyse the potential use of simulation goggles as an immersive training tool to raise employees’ awareness...
Proceedings Article

A Conceptual Framework for a Hybrid ML-Agents LLM Architecture for Adaptive Serious Game Scenarios

Jakub Zagora, Peter Sykora, Roberta Hlavata, Miroslav Benco
Serious games tend to be used for training, scenario-based exercises and simulation learning, but their scripted nature limits their adaptability. Existing research explores reinforcement learning agents in simulation environments, LLM-based game agents, and LLM-powered virtual entities for serious games....
Proceedings Article

Proposal for an Interactive Tool for Assessing Vulnerabilities of Schools as Soft Targets

Samuel Hubočan, Radovan Hubočan, Matúš Madleňák, Katarína Kampová
The paper deals with the design and development of a prototype interactive software tool for assessing the vulnerabilities of the security system of schools as soft targets. The aim of the paper is to present the results of research focused on identifying the absence of a unified technological solution...