Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2025)
International Moving Image Cultures Conference (IMOVICCON 2025)
📍Kab. Tangerang, Indonesia🗓️ 20-21 November 2025
46 authors
- Achmadi, Crisansyah
- Character Movement Design to Depict Joy and Fear in 2D Short Animated Film Weeping Wings
- Arby, Sella P.
- Animal Movements Exploration to Animate Fantasy Characters for Video Game “Guns and Monsters”
- Arief, Muhammad S. N. R. P.
- Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog
- Arshiya, M.
- Placing the Viewer in Her Shoes: Affordances of Cinematic Virtual Reality in Women’s Safety Narratives
- Auliana, Cinta M.
- Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog
- Bhattacharya, Ruchira Parag
- News, Entertainment, Stories, and Tales (N.E.S.T.): An Interactive Graphic Narrative on the Declining Sparrow Population in India
- Budiono, Taruna
- Motives and Enjoyment of Watching Dash Cam Videos on Social Media: A Phenomenological Study on Generation Z in Semarang
- Byanca, Giovann
- Breaking the 180-Degree Rule in Staging to Create Visual Chaos and Tension: A Directorial Analysis of the Short Film Derita Penunggu Rumah
- Cherilyn, Audelia
- Visualization of the Main Character’s Memory Distortion Through Shot Design in the 2D Animated Film Death Waits
- Dasgupta, Debamalya
- Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development
- Dewandaru, Richardus Krisna
- License to Control: Analyzing Media Concerns Over Amazon’s Creative Takeover of The James Bond Film Franchise
- Hakim, Salima
- Analysis of Collaborative Communication Using the Coordinated Management of Meaning Theory in Joint Film Production Process
- Hananto, Brian Alvin
- Peer-Review Statements
- Harianto, Jaselyn
- Visual Floorplan Strategy for Camera and Lighting of “Our Story, Batak Weaving”, Fashion Documentary Film
- Heryanto, Naldo Yanuar
- NalCamera Personality in Cinema: Subjective Agency of Sobchack’s Embodied Vision in Narrative Framing
- Ihwanny, Rista
- Visual Analysis of the Monstrous Feminine Characteristics of Sundel Bolong Through the Mise-en-Scene in Suzanna: Malam Jumat Kliwon (2023)
- Japrianta, Ignasius H.
- Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog
- Kumar, Karan
- Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development
- Levinthius, Herlyanto
- Visualization of the Main Character’s Memory Distortion Through Shot Design in the 2D Animated Film Death Waits
- Lipan, Arthur
- Analysis of Collaborative Communication Using the Coordinated Management of Meaning Theory in Joint Film Production Process
- Melinda, Josephine
- Recontextualizing Nostalgia: Instagram Marketing Strategy for Petualangan Sherina 2 (2023)
- Mohammad, Shahid
- Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development
- Pambudi, Kresnandito Riko
- 3D Environment Design For 2D Pixel Art Game “Missing Melody”
- Paskalis, Juan
- Designing the Narrative Aspects of the Documentary Film Ulos Cloth in Contemporary Fashion
- Paskalis, Juan
- Visual Floorplan Strategy for Camera and Lighting of “Our Story, Batak Weaving”, Fashion Documentary Film
- Peesapati, Maharshi Gautam
- Sunakanandam (A Dog’s Happiness): Experimenting with Hand-drawn Animation in Cinematic Virtual Reality
- Pratama, Tito Ari
- 3D Environment Design For 2D Pixel Art Game “Missing Melody”
- Purwaningsih, Dominika Anggraeni
- Character Movement Design to Depict Joy and Fear in 2D Short Animated Film Weeping Wings
- Putri, Andiena Feodora
- Visual Analysis of the Monstrous Feminine Characteristics of Sundel Bolong Through the Mise-en-Scene in Suzanna: Malam Jumat Kliwon (2023)
- Remedios, Delwyn Jude
- Sunakanandam (A Dog’s Happiness): Experimenting with Hand-drawn Animation in Cinematic Virtual Reality
- Remedios, Delwyn Jude
- News, Entertainment, Stories, and Tales (N.E.S.T.): An Interactive Graphic Narrative on the Declining Sparrow Population in India
- Remedios, Delwyn Jude
- Placing the Viewer in Her Shoes: Affordances of Cinematic Virtual Reality in Women’s Safety Narratives
- Remedios, Delwyn Jude
- Chaar Chand: Cave Automatic Virtual Environment for Indian Traditional Tales
- Remedios, Delwyn Jude
- Adapting a Panchatantra Story through Gamification Preserving Panchatantra for Children’s Moral Development
- Santabudi, Bisma Fabio
- Recontextualizing Nostalgia: Instagram Marketing Strategy for Petualangan Sherina 2 (2023)
- Sawant, Siddhi P.
- Chaar Chand: Cave Automatic Virtual Environment for Indian Traditional Tales
- Setyaningrum, Ratna Asih
- Motives and Enjoyment of Watching Dash Cam Videos on Social Media: A Phenomenological Study on Generation Z in Semarang
- Sitepu, Petrus Damiami
- Breaking the 180-Degree Rule in Staging to Create Visual Chaos and Tension: A Directorial Analysis of the Short Film Derita Penunggu Rumah
- Sitepu, Petrus Damiami
- Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog
- Sunaryadi, Star J.
- Netflix Originals as a Strategy for Non-Theatrical Distribution: Case Study of the Indonesian Blockbuster Borderless Fog
- Suwanto, Kartika Magdalena
- Peer-Review Statements
- Tenardi, Shannon Glenda
- Geometric Storytelling in Phineas and Ferb Character Design
- Tjokro, Patricia Elma
- Animal Movements Exploration to Animate Fantasy Characters for Video Game “Guns and Monsters”
- Widiasih, Tabita Eleora
- Peer-Review Statements
- Zulkarnain, Alfiansyah
- Peer-Review Statements
- Zulkarnain, Alfiansyah
- Designing the Narrative Aspects of the Documentary Film Ulos Cloth in Contemporary Fashion